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  <id>tag:dreamwidth.org,2014-10-10:2331049</id>
  <title>spinda's dreamwidth</title>
  <subtitle>spinda</subtitle>
  <author>
    <name>spinda</name>
  </author>
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  <updated>2017-01-23T04:54:29Z</updated>
  <dw:journal username="spindas" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2014-10-10:2331049:332</id>
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    <title>OgreVR Milestone 1: Basic Head Tracking</title>
    <published>2014-10-10T04:17:54Z</published>
    <updated>2017-01-23T04:54:29Z</updated>
    <category term="programming"/>
    <category term="3d"/>
    <category term="ogre"/>
    <category term="oculus"/>
    <category term="dk2"/>
    <category term="game"/>
    <category term="ogrevr"/>
    <category term="rift"/>
    <dw:mood>busy</dw:mood>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;p&gt;I'm working on integrating the Oculus Rift DK2 with the &lt;a href="http://ogre3d.org/"&gt;Ogre3D engine&lt;/a&gt;. Last night I got basic head tracking working: moving the DK2 in real life translates into camera movement in-game. The goal is to build a toolkit that makes building something for the Rift in Ogre super duper easy.&lt;/p&gt;
&lt;iframe width="500" height="281" frameborder="0" allowfullscreen="" mozallowfullscreen="" webkitallowfullscreen="" src="//player.vimeo.com/video/103370362"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=spindas&amp;ditemid=332" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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